Now you can safely use the jammer to disable the final door. Use the jammer on each of the 3 side doors to free the mines, then block them each out of the side corridor. Trio Bombasticus (Yellow)įind the jammer and go back near the entrance. Now head through and get the sigil, before leaving the same way. Pick up the first jammer again and redirect it to the door. Now go around and collect the other jammer, aiming it at the turret. Stay right and pick up the jammer, then use this on the already deactivated mine (from far away). Now you are free to collect the sigil and leave again. Pick up the second jammer again and use it on the other mine. Go back to the first jammer and now use it to target one of the mines. Go and pick up the other jammer and remove it from the small room. Use the first jammer to target the already deactivated door you can see through the window. Use the jammer on the second door, then head through and collect the sigil. Use the jammer to deactivate the first door, then pick it up again to trap the second mine on the far side. Pick up the jammer and run across to the other side of the first passage. Go straight ahead, then duck into the first right area when you can, avoiding the mine. For now, it is best just to continue with Level A1 by going through the doorway labeled 1. From this section of the temple, you can enter the other levels within World A, and you can see your progress both on the signs next to the doors and on a larger sign at the end of the hall. Step into the light up on the platform to reach Elohim's Temple Halls of His Temple. Go through and use the terminal, then keep going through the purple doorway ahead. Now you can solve the puzzle gate in the hub area of this level using your 3 green sigils: Now use the jammer to disable the turret, so you can safely collect the sigil and leave again. Use this to disable the door, then quickly pick it up again to trap the mine on this side. Run past and grab the sigil, then retrace your steps to exit. Now you can pick up the jammer and use it on the mine. Go close to the turret and up the stairs until you find a switch - use this to disable the turret permanently. Go left and find a jammer, then use this to disable the turret. Use the jammers to get back out and leave this area. Pick up the second jammer once more and use it on the turret. Find a second jammer and use it on the first door from the other side, then grab the first jammer and use it on the second door. Pick up the jammer from the far left and use it to deactivate the first door. World A Sigils Level A1 Only the Two of Us (Green) They can be obtained in many different orders, but the remainder of the guide is a suggested order. The signs you will see have colored symbols which indicate sigils you must collect by solving puzzles. Now follow the path until you reach an open area with signs leading off in various directions. Grab the next jammer and point it at the turret Logic check. Pick up another jammer and point it at the mine to disable it. Pick up the yellow jammer from the left and aim it at the blue door to disable it. Now the problem is that my boxes keep falling through the recorded platform.ĮDIT3: Finished the game, luckily no further problems in the other recorder puzzles, that turned out to be way more fun than I expected.Go through the purple doorway. If I stand on the closed side of the shelves, it doesn't happen. I've never had this problem before with recorder puzzles, and all other puzzles (with and without recorders) work fine so far (I haven't done local co-op and the other complicated recorder puzzles yet, just the short and simple ones).ĮDIT: I've solved the puzzle turns out it only happens if I get close to the wall near the ladder, if I stay near the corner of the higher plateau, I can still do the pick-up with the platform.ĮDIT2: I'm having the same problem in "boxes on the shelf", but only if I stand in front of the shelves. I tried restarting the game, didn't help. I can restart the room by holding X, only for this to happen again. I can record normally, but when I start the replay, the recorder stops after a short time (usually around 5 seconds), midway in the actual recording, and I go floating through the air to the other side of the room, while I can look around but can't move. In "Switch Bridge Switch", the recorder keeps cutting out on me.
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